![]() ![]() Immortals’ painterly presentation can be quite striking as you gallop through lush meadows or take in the sights from a clifftop. This takes a lot of the mystery out of the world. Fenyx’s Far Sight ability diminishes the joy of discovery somewhat, reducing it to a mechanical process of climbing to a vista, scanning the world, and marking out collectables and challenges – whether they’re visible or not. Fenyx is very capable within this world too l ike Link in Breath of the Wild, he or she (you can choose) is able to climb basically any obstacle given enough stamina, then glide towards whatever destination you’ve picked out using the Wings of Daedalus.Įxploration, though, is where Immortals stumbles a bit relative to its obvious inspiration. Immortals’ painterly presentation can be quite striking as you gallop through lush meadows or take in the sights from a clifftop, while the day/night cycle ensures the tone of the landscape is always evolving. The Golden Isle is a pretty alluring destination. Fenyx is treated quite playfully too, ensuring that even routine things like opening treasure chests or upgrading an attribute brought a smile to my face. The Gods are far from the only sources of humour in Immortals. ![]() It would have been nice if Immortals had some supplemental information for players like myself that could help fill in the gaps along the way. I enjoyed the fact that the lives of the Gods are basically presented as a cosmic soap opera, but at the same time, a lot of it washed over me as I’m just not familiar enough with the underlying mythology. Obviously the more intimately you know these myths and mythical beings the more you’ll get out of the references and the ways in which Immortals deals with them. The dynamic between Zeus and Promethus is hilarious. Many of the puzzles, whether they're about restoring a Constellation or completing a Fresco are also references to classic fables, alongside other nods throughout the world. These are by no means the only characters of myth and legend covered by Immortals. Hermes – emissary of the gods and all-round trickster – is also great value, popping up unexpectedly during missions, and always available at the Hall of the Gods, Immortals’ hub for upgrades and crafting. The green hills, lush forests, azure streams and picturesque islands of Aphrodite’s Valley of Eternal Spring couldn’t be more different from the scorched, arid terrain and towering fortifications of Ares’ War’s Den. Each of the areas they’re based in also feels radically different. These iconic gods' stories are full of fun moments and amusing dialogue.I really enjoyed seeing how the development team chose to play with each of these iconic gods, and their stories are full of fun moments and amusing dialogue. The emphasis here is very much on humour, while also giving us insight into the backstories of Aphrodite, Hephaistos, Ares, and Athena within the pantheon. The God of War, for instance, is now a rather handsome rooster. And when I say transformed, I'm not embellishing. Typhon also interjects regularly as you travel across the Golden Isle setting, as he’s none too happy that you’re helping out the four gods this beast has transformed – Aphrodite, Hephaistos, Ares and Athena. The overarching story revolves around the hulking monstrosity Typhon, once imprisoned by Zeus, now free and determined to destroy the Gods forever. And further on, Immortals does an effective job of balancing the focus on humour with story-driven character development. The pair’s bantering narration interjects regularly throughout your roughly 30-hour adventure, helping to further the plot, provide mythological context, or simply crack jokes. The journey of Fenyx, a mortal soldier shipwrecked on a mystical island, is presented as a tale told by an imprisoned Prometheus to Zeus, and the dynamic between the two is hilarious. Immortals’ most inventive touch is its storytelling. In a game about heavenly gods and fantastical monsters, the puzzles are far too grounded by earthly concerns. All this flavour makes for a great set-up that’s complemented by fun combat, but the puzzle design across this colourful open world is disappointingly workmanlike. ![]() Its setting, systems, and story are packed with references to iconic deities and legendary tales, but always with tongue planted firmly enough in cheek that it avoids coming off as self-important. Immortals Fenyx Rising, for instance, offers a light and entertaining spin on Greek mythology that’s clearly inspired by a reverence for The Legend of Zelda: Breath of the Wild. So yes, being overly ambitious does have its drawbacks, but so too does a lack of it. In Greek mythology, Icarus’s ambition led to his literal downfall when he flew too close to the sun and melted his wax wings. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |